Contributor

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2 Messages

Friday, February 23rd, 2018 1:51 AM

Stackable fast forward wanted

I'm new to U-Verse and like most things about it. But one thing I'd like to see improved is the Jump forward and back feature. A single click forward jitters through several frames, I count about 4. If I know, as I do, that a particular program's commercials last four minutes, I need to make 8 clicks. With my previous Dish remote I could rapidly click their skip button 8 times and it would 'stack' those 8 clicks and deposit me with virtually no intervening frames at the final location 4 minutes ahead. It made skipping commercials extremely fast. With U-Verse, I can't stack/buffer the clicks forward. I have to click, wait for it to jitter through its four preset frame advances, then click again, wait for the frames, click again, wait for the frames, and do this 8 times. Clicking 8 times quickly is no different than a single click because the next click doesn't register until the first click's advance is complete. This might sound trivial, but if you've had the speed of the Dish method I think you'd agree it's a lot quicker and easier. Is this a refinement U-Verse could engineer into their remotes/receivers? I also wonder why it has to step its way forward 30 seconds instead of making a single step. Not only is that slower per click, but it means waiting another second or two after each of the 8 isolated clicks the current system requires. So, there could be two levels of improvement here. If a single click jumps 30 seconds in a single frame, at least I can click the next of the 8 clicks sooner; and if the clicks could be buffered/accumulated by the receiver, I could skip all 4 minutes in about 3 seconds of rapid clicking.

Expert

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3.6K Messages

7 years ago

The FF is defined in uverse to give you 4 speeds.  First FF push is speed 1, second speed 2, third speed 3, and fourth and fasted speed 4.  You should see this as the "arrow" below the progress bar changes from 2, to 3, to 4, to 5 "arrows" respectively.  I don't know the exact speeds (FF distance) in terms of time but for each speed, when you press play to stop the FF, it will back up a certain amount of time which increases with the FF speed just in case you "overshoot" your intended stop point.

 

That's uverse's definition of FF.  IMO it's not about to change.  You can ague about the speeds and backup "distances" but I don't see them changing anything.


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